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Supreme King Gate Zero Navigation menu VideoSupreme King Dragons Deck(Duels and DeckLIst)
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In the unlikely event that Z-ARC is destroyed, you can also place him in your pendulum zone, where he offers a handy low scale of one, prevents opposing fusion, synchro, and xyz monsters from activating their effects, and can once per turn destroy a card your opponent adds to their hand other than their default draw.
Z-ARC's power speaks for itself, but he'll take quite some effort to summon—thankfully, several Supreme King and Magician supports help swarm his needed materials.
Plus, when synchro summoned, you can destroy all face-up monsters your opponent controls, a powerful entrance that often wipes your opponent's field.
Additionally, once per turn, when Clear Wing battles a monster, you can destroy it before damage calculation and inflict its original ATK as effect damage to your opponent, adeptly covering for Clear Wing's lukewarm stats.
As icing on the cake, you can revive him from your graveyard by tributing two Supreme King Dragons, but remember that his entrance ability only activates when synchro summoned.
ATK: 0 DEF: 0 Infinity's massive pendulum scale of 13 make him tempting to any pendulum structure, but you can only pendulum summon with him while you don't control monsters, so be careful not to prematurely cripple yourself.
Still, if you control Z-ARC, Infinity lets you add an opposing monster's ATK to your life points each turn, an appreciated reward for fielding your ace.
As a monster, Infinity's stats are each zero, but he can destroy himself and another of your face-up cards to special summon a dragon xyz or pendulum monster from your extra deck.
Its stats become zero, its effects are negated, and it can't be used for a synchro or xyz summon, but it can be fusion or link material, helping summon Z-ARC.
Even better, when Infinity is destroyed as a monster, you can place him into your scale, mitigating the cost of his self-destruction.
While his own scale is a mid-range five, his scale effect lets you place either of the Supreme King Gates into your other pendulum zone from your deck.
After the trait resolves, you can only pendulum summon dark monsters for the rest of the turn, which most of the Supreme Kings already are.
As a monster, you can once per turn special summon Darkwurm from your graveyard, making him excellent discard fodder.
And when he's normal or special summoned, Darkwurm searches one of the Gates to your hand, skillfully preparing your scales.
With his excellent effects and easy recovery, Darkwurm has won me many duels; fortunately, he's surprisingly cheap, costing only a single dollar!
The Supreme King archetype also contains "Demise, Supreme King of Armageddon," who is powerful, but his status as a ritual monster doesn't mesh with his kin.
Many of them are also dark-attributed and thus stack well with Darkwurm and other dark-related cards. The Supreme Kings can be tricky to use, and you'll want link monsters to grant additional extra deck zones, but they reward you with unrivaled ATK scores, brutal effects, and access to many different monster types.
But for now, as we eagerly await Konami's next expansion of Supreme King titans, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!
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Yugioh-Card database ja - rulings en fr de it pt es ko YGOrganization database. Supports archetypes Fusion Polymerization. Actions Activates if other Pendulum Zone is occupied by specific card Adds from Deck to hand Activates if destroyed by battle Activates if destroyed by card effect Goes to Pendulum Zone.
LP Prevents battle damage Prevents effect damage. Miscellaneous Limited activations. Infinity Zero. Namespaces Page Discussion.
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